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How Script To Add Gravity In Unity

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  1. ok so in the game im making space bar drops a sphere just when 2 are dropped in the space spot my character shoots into the sky so i need to suit the gravity on "player" how would i become about this?

    besides the script i made uses rigidbody but for some reason when i motion "player" he falls over whatever way to set up thix i used rigidbody because using transform caused "player" to fall thu the floors and walk thu walls

    Last edited: Nov 24, 2012
  2. If Actor is all that matters.
    Physics.Gravity = Vector3(any younwant value);
    This changes gravity for all objects using gravity.

    If gravity is merely to effect a single object while others are not affected, then you could use constantForce.

  3. ok when using the following code fastened to "player"
    1. static var gravity : Vector3;
    2. Physics. Gravity = Vector3(10,y,z) ;
    i go this following error msg
    1. MissingFieldException: Field 'UnityEngine.Physics.Gravity' not found.
    2. Boo . Lang . Runtime . DynamicDispatching . PropertyDispatcherFactory . FindExtension (IEnumerable`1 candidates)
    3. Boo. Lang . Runtime . DynamicDispatching . PropertyDispatcherFactory . Create (SetOrGet gos)
    4. Boo. Lang . Runtime . DynamicDispatching . PropertyDispatcherFactory . CreateSetter ( )
    5. Boo. Lang . Runtime . RuntimeServices . DoCreatePropSetDispatcher ( System . Object target, Organization . Blazon type, System . String name, System . Object value )
    6. Boo. Lang . Runtime . RuntimeServices . CreatePropSetDispatcher ( Organization . Object target, System . String name, System . Object value )
    7. Boo. Lang . Runtime . RuntimeServices +<SetProperty>c__AnonStorey16.<>m__C ( )
    8. Boo. Lang . Runtime . DynamicDispatching . DispatcherCache . Become (Boo. Lang . Runtime . DynamicDispatching . DispatcherKey central, Boo. Lang . Runtime . DynamicDispatching . DispatcherFactory manufacturing plant)
    9. Boo. Lang . Runtime . RuntimeServices . GetDispatcher ( Organisation . Object target, System . String cacheKeyName, System . Type [ ] cacheKeyTypes, Boo. Lang . Runtime . DynamicDispatching . DispatcherFactory factory)
    10. Boo. Lang . Runtime . RuntimeServices . GetDispatcher ( System . Object target, Organization . Object [ ] args, System . String cacheKeyName, Boo. Lang . Runtime . DynamicDispatching . DispatcherFactory factory)
    11. Boo. Lang . Runtime . RuntimeServices . SetProperty ( Arrangement . Object target, System . String proper name, Organisation . Object value )
    12. gavity. Update ( ) (at Assets/scripts/gavity. js : vii )
    whatever ideas?
  4. lowercase thou? o.o how did i miss that
    Final edited: November 24, 2012
  5. What the f**chiliad...
    you are trolling! aren't y'all?!

    have you tried the lowercase version? I would gauge, NO!
    Yeah, yous are declaring the static variable gravity, but y'all never employ information technology...

    and don't telephone call me Child. If you want help, bear witness some respect!

  6. besides stupid question probaby but how exercise u keep a rigid body character from falling over xD
  7. wow lol for 1 i misread ur postal service and got mad hence why i edited it and to i didnt think about the lowercase o.o three days of no slumber does that to y'all ya know been working on my game like none finish got and so much done and came to that problem and no im not trolling im on a lack of slumber to go alot done and i wrote downwardly the things i ran into problems with did what i was able to and now im here trying to solve the issues i had
    Last edited: Nov 24, 2012

How Script To Add Gravity In Unity,

Source: https://forum.unity.com/threads/how-to-adjust-gravity-using-scripts.159908/

Posted by: rossoffied.blogspot.com

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